Hungerless Logo
Narrative Designer

Hungerless

A psychological horror game about eating disorders.

Unreal Engine 5 Psychological Horror Team of 14 Ongoing
The Shattered Peak Logo
Lead Designer & Project Manager

The Shattered Peak

A first-person survival narrative horror set in a snowy island.

Unreal Engine 5 Narrative Survival Horror Team of 10 6 Months
Lucidity Logo
Solo Dev

Lucidity

A short experience about dreams and disconnection from reality. Completely developed in solo from code to art.

Godot Mistery Narrative Solo Project 1 Week
Babel Bubble Logo
Game Designer & Project Manager

Babel Bubble

A 2.5D crazy challenging platformer based on comics.

Unreal Engine 5 2.5D Platformer Team of 8 1 Week
FurCity Survival Logo
Game Designer

FurCity Survival

A casual resource management game set in a cyberpunk future controlled by animal gangs.

Unity Casual Management Team of 6 3 months
Nuts&Bolty screenshot
Solo Dev

Nuts & Bolty

A classic puzzle-box horror inspired by PS1-era design. Created 30+ interconnected puzzles with escalating complexity.

Unreal Engine 5 Puzzle Horror Team of 5 9 months
Browse more projects on itch.io →
Experience
2025 — Present

Narrative Designer

Bastet Paw

Narrative designer for Hungerless, a psychological horror game about eating disorders in UE5. Owned progression, and narrative integration across a team of 14+.

Jan 2025

Game Designer

Global Game Jam 2025

Designer for Babel Bubble a 2.5D platform game made in UE5 leading a team of 8 people.

May 2024 - Oct 2024

Game Designer/Project Manager

Monkey Chop Studio

Designed and implemented complete gameplay areas for The Shattered peak, a survival narrative horror game in UE5. Shaped progression, encounter design, and storytelling leading a 10-person multidisciplinary team throught every development phase.

March 2024 - May 2024

Game Designer

Team Project

Designer for FurCity Survival, a casual management game developed in Unity, settled in a cyberpunk future controlled by animal gangs.

About
Hungerless Logo

The short version

I'm a game designer and narrative designer who excels in creative vision and structured execution. My main goal is to design experiences that stay with the player, evoking their emotions, whether through a poignant moment, pure joy or terror.

What sets me apart is my versatility and my desire to understand every aspect of game development. I can switch between designing systems and narrative sequences, providing support with scripting, managing backlogs and leading daily stand-ups. I firmly believe that the best designers are those who can understand (at least to some extent) the work of their colleagues and, as a result, communicate effectively with them.

When I’m not designing, you’ll find me playing my favourite brain-teasing games, drawing, building Gunpla, or dissecting why Baldur's Gate 3 works so well.

Contact

Let's build something memorable.

Open to full-time roles and contract work in game design and narrative design. Always happy to talk shop.