The design goal is to put the player in the shoes of someone suffering from an eating disorder by allowing the player to experience, through the lens of psychological horror, the obsession, the compulsive need for control, and subsequently the loss of that control.
This will be achieved by gradually eroding the player’s trust in the game systems and their control over them, in a downward spiral of tension and horror, until even the very space in which the player is accustomed to navigating is transformed.
The game aims to constantly keep the player on edge, forcing them to maintain a high level of concentration even when performing routine tasks.
As Narrative Designer, I'm responsible for translating writer's and creative director's vision and writing into gameplay sequences. My responsibilities spanned system design, narrative integration, and a little production:
Game is still under development and NDA.
Game is still under development and NDA.
Design documentation, pitch decks, and reference materials from this project.