Game Design Documents - GDDs (Work in progress)

The Shattered Peak - GDD (old)

Old version of the Game Design Document created on Confluence. Contains highly detailed implementation infos and diagrams.

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Pitch Documents

Nuts & Bolty Pitch

Puzzle platformer with a unique mechanic.

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FurCity Survival Pitch

Hypercasual animal gangs management game.

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Fable's Run

A new form of media to tell stories and listen to audiobooks.

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FoodCritic

Casual puzzle game about guessing ingredients.

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Fightzee

Table-top fighting game based on Yathzee.

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Analyses

First Level Analysis

Baldur's Gate 3 first level analysis: How Larian introduces players to BG3.

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System Analysis

Persona 5 Royal turn-based combat: A P5R turn-based combat system mechanical breakdown and analysis.

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Menu Analysis

Songs of Conquest Menu Analysis: Deep menus analysis of the turn-based strategy-adventure from Lavapotion.

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Depth and Breadth Analysis

Dead Cells Depth and Breadth Analysis: How they contribute to deliver a roguelite experience.

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Competitor's Analysis

An endless runner competitor analysis.

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Atomic Design Analysis

FURI atomic breakdown and analysis.

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System Interaction and Emergent gameplay

How systems can interact to create emergent gameplay in NEO: The World Ends with You and Monster Hunter Rise.

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Other

Level Design Document

Level Design Document for an original level settled in a Fairy Forest.

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Approachable Puzzle Design

In depth process on how to create approachable puzzle design thanks to player feedback.

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