Hungerless
Psychological horror game about eating disorders
Goals and responsibilities
Narrative Designer
- Translate narrative scripts into gameplay moments focusing on agency, immersion and experience.
- Manage story pacing and narrative beats within the game.
- Take care of the psychological horror moments.
- Include environmental storytelling and secrets to expand on the narrative experience.
- Collaborate with designers, programmers and writers, ensuring the right balance between story and gameplay for players to experience.
- Create thorough documentation for the team to follow (GDD, TDD, etc)